Skip to content

Player Guide

To check the current in-game time, hold a Clock and right-click.


Locale & Time Formatting

ClockTime automatically reads your Minecraft client's language settings to customize your experience.

  • Language: Message text is displayed in your chosen client language (if the server administrator has loaded translations for it).
  • 12-Hour vs. 24-Hour Format: Minecraft does not have a direct setting for time formats. Instead, the format is determined by your client's selected locale:
  • 12-hour format (e.g., 2:15 PM): Enabled by choosing a locale that uses 12-hour time, such as English (US).
  • 24-hour format (e.g., 14:15): Enabled by choosing a locale that uses 24-hour time, such as English (UK) or Español (España).

Dimension-Aware Time

In dimensions where standard day and night cycles do not exist (or in custom dimensions configured by the server administrator), the clock displays a custom status message instead of a standard time:

Dimension Clock Readout
Overworld (or normal time dimensions) Current formatted time (e.g., 2:15 PM)
The Nether Wild-spin message (e.g., The clock spins wildly... Time has no meaning here.)
The End Wild-spin message (e.g., The clock spins wildly... Time has no meaning here.)
Custom Configured Dimensions Wild-spin message (e.g., The clock spins wildly... Time has no meaning here.)

Bedrock Compatibility

When playing on a Bedrock client (e.g., via Geyser), item frame clock names are encoded with non-breaking spaces so they display correctly. This is controlled server-side by the item-frame-clocks.encode-spaces setting (enabled by default) and has no effect on chat messages.